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solo game second draft by emma kankonde

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    Authored by ekankonde2
    snippetfile1.txt 6.79 KiB
    When play begins, say "'Wake up!' you hear that familiar irritating voice again, but you decide not to do anything. [paragraph break] 'Wake up, now!' Jesus, it’s still screaming. Why can’t it shut up so you can sleep finally? Sleep as much as you want to. 'Please wake up... No NO! NO!'"
    
    The description of the player is "You look like if 35 years of failure had a child with middle age."
    
    
    The Aparment Bedroom is a room. The description is "You wake from your sleep. Nothing was new. You were in your bed trying to be free from the comfort of it. As much as you wanted to stay in your bed all day you had to work to afford this place. With zero amusment on your face, you get up. For some reason even it was the room you lived for a lon time you looked around. You saw your little desk and an old chair, a dirty mirror...you needed to clean it. A rug that your mother gave you the first day of your moving in. It was so ugly but you could not throw it away. You had your closet. Everything you owned was the same for some reason. You did not like change. And you had your bed, your happy place that you were forced to live everyday to work in a miserable job."
    
    The mirror is a thing. The mirror is in the bedroom. 
    
    Instead of examining the mirror:
    	say "You look at the mirror, from all of the dirt you saw your face. Kind of a cruel reminder of your face. You had very bad eyebeags underneath of your eyes. You looked severly sleep deprived. There was not a sign of light on your face. Maybe you needed to open your blinds. The room was so dark." 
    	
    The blinds are a thing in the bedroom. The blinds can be open or closed. The blinds are closed. The description is "The blinds were a pale yellowish color. They were probably white the first time you had them."
    
    Instead of opening the blinds:
    	say "You open your blinds. The sunlightis almost blinding, But it had no effect on your face. Anyways you had to get ready for work."
    	
    The Apartment Kitchen is a room. The Aparment Kitchen is north of the Aparment Bedroom. The description is "You finally walked out from your room. It was messy. You were not the type to like to clean. There were dirty dishes inside the sink. At least you had the decency to put them in the sink. You had your coffee maker, a stove and a oven you could not care enough to use. You also had your fridge."
    
    The sink is a scenery in the kitchen. The description is "You look at the sink. Jeez you really needed to wash these dishes."
    
    The coffee maker is a scenery in the kitchen. The description is "It was the sacred machine that made the only thing you consumed to stay alive. Ok that might be a little exragiatting"
    
    The stove is a scenery in the kitchen. The description is "The stove was dirty, dirty it can get. Burnt marks, food that was spilled on it. Grease and various things. It looked disgusting."
    
    The oven is a scenery in the kitchen. The description is "The oven was not filthy as much your stove. It was still bad but you only used it if you wanted to spicy things up and wanted to have frozen pizza."
    
    The fridge is a scenery in the kitchen. The description is "You opened your fridge. It was exactly what you expected. An eight pack of beer, some leftovers from yesterday and...ew you might want to throw the lemons to the thrash when you get back."
    
    The Hallway is a room. The Hallway is east of the Aparment Kitchen. The description is "You walk outside from your apartment. The hallway was a normal hallway you can find in any cheap aparment complex. But nothing gets better standing in the middle of it, so you start moving towards to the elevator" 
    
    The elevator is a room. The elevator is west of the Hallway. The description is "You walk to the elevator to your left. It was an old clanky elevator with an irritating music. It make you want to rip of your ears if it was possible. You pushed the button '1' to go to the loby of your apartment complex." 
    
    The Main Hall is a room. The Main Hall is north of the elevator. The description is "You finally reach the main hall of your apartment complex. Jeez was this elevator getting slower or you were that sleep deprived to lose the sense of time. You walk out from the elevator and walk into the main hall. In your perhipheral vision you see the receptionist desk."
    
    The receptionist desk is a scenery. The receptionist desk is in the main hall. The description is "You start to walk to the main door to leave the apartment complex and go to your work. As you are walking you catch a glimpse of the 'night guard (he was horrible) of your apartment complex. You did not wanted to have any intrections with him but he had other plans. He shouts at you 'Hey there neighbor!' That yelling made your head almost pop like a baloon."
    
    Talking to is an action applying to one visible thing. Understand "talk to [someone]" as talking to.
    
    The night guard is a person. The night guard is in the receptionist desk. The description is "The night guard was a normal white guy at his 40's prbably. He looked annoying...at least to you."
    
    Instead of talking to the night guard:
    	say "'Hey there man, how are you?' The night guard looks at you and talks [paragraph break] 'I am good, great actually the life is going good.' You look at him and give him a fake smile. Even though you were annoyed by him you could not help but to envy his naive attitude. [paragraph break] 'That is always good to hear.' The night guard gives you a quizzed looked [paragraph break] 'What are you doing this late' you simply answer 'People can die anytime.' you give another fake smile and make your way to the main door."
    	
    The Main door is a door. The main door can be locked or unlocked. The main door is unlocked. The Main door is north of the main hall. The description is "It is a normal door. What more description do you need."
    
    Instead of opening the main door:
    	say "You open the door and immediatly feel the cold breeze on your face. It sends a shiver down your spine, and it being 3 in the morning in winter did not help. But as you said people can die anytime."
    	
    A region can be indoor or outdoor.  A region is usually outdoor. 
    
    Definition:A room is indoors if the map regionof it is indoor.
    Definition:A room is outdoors if the map regionof it is outdoor.
    
    Outside is an outdoor region. 
    
    The street is a room in the Outside.
    
    The sreet is a room. The description is "The streets were not clear. Not because of crime because they never get cleaned. As other people will describe it was a ghetto. At least it was close to work."
    
    Walking is an action applying to nothing.
    Understand "walk out" as going outside.
    Report walking out:
    	if the location of the player is in indoors:
    		say "You walk out to the street, lucky for you the crime scene was two blocks away.";
    	otherwise:
    		say "You are already outside. If you stay you will have a hypothermia. Now chop chop get to walking."
    
    	
    
    	
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