final project group game "Grunt" v.1
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ibrown23
group game, grunt
Grunt V.1 3.67 KiB
"Grunt"
The maximum carrying capacity is a number that varies. The maximum carrying capacity is 1.
Before taking something:
if the number of things carried by the player is at least the maximum carrying capacity:
instead say "You currently already have an item floating in your form, any more would be uncomfortable.";
When play begins:
say "You slowly burble into consciousness, your form slowly condensing out of the puddle in which you sleep. It’s time to go to work. Let’s hope you don’t blow this job too.";
The Cave is a room. The description is "This has been your home for the past five years—a cozy yet peculiar sanctuary. In one corner stands a coat rack, adorned with your collection of whimsical little hats, a small splash of cheer in the dimness. Beside it, your well-worn dresser holds the remnants of a once-organized life. On the floor sits your trusty—well, mostly trusty—sun dial, casting faint shadows even in the dim light. And then there's the Mechanism, hulking and inscrutable, a source of silent tension. Best not to dwell on that."
The house key is a thing. The player carries the house key.
The coat rack is scenery in the Cave. The description is "A wooden coat rack with a few hats resting on it." Understand "rack" and "coat" as the coat rack.
Instead of examining the coat rack:
say "You look at your collection of hats, and only hats, on your coat rack. Your favorite fedora sits at the front. You bounce up and put it on.";
The sun dial is scenery in the Cave. The description is "A rudimentary sun dial sits in the middle of the cave." Understand "dial" as the sun dial.
Instead of examining the sun dial:
say "We walk over to the sun dial where just enough light seeps through for it to have around, oh I don’t know, 30% accuracy. You feel well-rested while looking at the clock, and you realize why. It is 10 AM. You were supposed to be at the place at 5, but noooooooo, you hit snooze 44 times this morning. Get. Yourself. Together.";
The dresser is scenery in the Cave. The description is "A sturdy wooden dresser you got when your last job went out of business sits next to your puddle bed. Not the best severance pay, but you took it anyway."
Instead of examining the dresser:
say "Not your typical dresser. The drawers are filled with different dyes that you eat to change your body color. But since someone didn’t want to wake up, we don’t get to have any fun…right now.";
mechanism is scenery in Cave. "The mechanism is here (Don’t touch it.)"
Instead of examining mechanism:
say "The great mechanism. You dare not touch it; its ominous voices talk to you throughout the night. Sometimes the advice is good, other times it’s great. It helps you sleep.";
Instead of taking mechanism:
say "What part of 'you dare not touch it' did not pass your gelatinous form? DO NOT."
The cave door is a door. The cave door is north of Cave and south of dungeon entrance. The cave door is lockable and locked. The House Key unlocks the cave door. The cave door is scenery.
Instead of opening the cave door for the first time:
Say "Oh no...can't leave home without our house keys. Well I'm already late this is the icing on the cake."
before going through the cave door:
if the cave door is closed and the cave door is locked:
if the player carries the house key:
say "Oh... You slept with them in you...gross. [paragraph break] you fumble around with the keys that are now covered in yourz own goo. Ew. But the cold, cold air hits your body, and you regret ever leaving mom's puddle.";
now the cave door is unlocked;
now the cave door is open.
Dungeon entrance is a room. The description is " This part isn't done yet".
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