diff --git a/htdocs/includes/jquery/plugins/tablednd/jquery.tablednd.0.6.js b/htdocs/includes/jquery/plugins/tablednd/jquery.tablednd.0.6.js
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+/**
+ * TableDnD plug-in for JQuery, allows you to drag and drop table rows
+ * You can set up various options to control how the system will work
+ * Copyright (c) Denis Howlett <denish@isocra.com>
+ * Licensed like jQuery, see http://docs.jquery.com/License.
+ *
+ * Configuration options:
+ * 
+ * onDragStyle
+ *     This is the style that is assigned to the row during drag. There are limitations to the styles that can be
+ *     associated with a row (such as you can't assign a border--well you can, but it won't be
+ *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
+ *     a map (as used in the jQuery css(...) function).
+ * onDropStyle
+ *     This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
+ *     to what you can do. Also this replaces the original style, so again consider using onDragClass which
+ *     is simply added and then removed on drop.
+ * onDragClass
+ *     This class is added for the duration of the drag and then removed when the row is dropped. It is more
+ *     flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
+ *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
+ *     stylesheet.
+ * onDrop
+ *     Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
+ *     and the row that was dropped. You can work out the new order of the rows by using
+ *     table.rows.
+ * onDragStart
+ *     Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
+ *     table and the row which the user has started to drag.
+ * onAllowDrop
+ *     Pass a function that will be called as a row is over another row. If the function returns true, allow 
+ *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
+ *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
+ * scrollAmount
+ *     This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
+ *     window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
+ *     FF3 beta
+ * dragHandle
+ *     This is the name of a class that you assign to one or more cells in each row that is draggable. If you
+ *     specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
+ *     will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
+ *     the whole row is draggable.
+ * 
+ * Other ways to control behaviour:
+ *
+ * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
+ * that you don't want to be draggable.
+ *
+ * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
+ * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
+ * an ID as must all the rows.
+ *
+ * Other methods:
+ *
+ * $("...").tableDnDUpdate() 
+ * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
+ * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
+ * The table maintains the original configuration (so you don't have to specify it again).
+ *
+ * $("...").tableDnDSerialize()
+ * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
+ * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
+ *
+ * Known problems:
+ * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
+ * 
+ * Version 0.2: 2008-02-20 First public version
+ * Version 0.3: 2008-02-07 Added onDragStart option
+ *                         Made the scroll amount configurable (default is 5 as before)
+ * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
+ *                         Added onAllowDrop to control dropping
+ *                         Fixed a bug which meant that you couldn't set the scroll amount in both directions
+ *                         Added serialize method
+ * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
+ *                         draggable
+ *                         Improved the serialize method to use a default (and settable) regular expression.
+ *                         Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
+ * Version 0.6: 2011-12-02 Added support for touch devices
+ */
+// Determine if this is a touch device
+var hasTouch = 'ontouchstart' in document.documentElement,
+	startEvent = hasTouch ? 'touchstart' : 'mousedown',
+	moveEvent = hasTouch ? 'touchmove' : 'mousemove',
+	endEvent = hasTouch ? 'touchend' : 'mouseup';
+
+jQuery.tableDnD = {
+    /** Keep hold of the current table being dragged */
+    currentTable : null,
+    /** Keep hold of the current drag object if any */
+    dragObject: null,
+    /** The current mouse offset */
+    mouseOffset: null,
+    /** Remember the old value of Y so that we don't do too much processing */
+    oldY: 0,
+
+
+    /** Actually build the structure */
+    build: function(options) {
+        // Set up the defaults if any
+
+        this.each(function() {
+            // This is bound to each matching table, set up the defaults and override with user options
+            this.tableDnDConfig = jQuery.extend({
+                onDragStyle: null,
+                onDropStyle: null,
+				// Add in the default class for whileDragging
+				onDragClass: "tDnD_whileDrag",
+                onDrop: null,
+                onDragStart: null,
+                scrollAmount: 5,
+
+                serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
+				serializeParamName: null, // If you want to specify another parameter name instead of the table ID
+                dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
+            }, options || {});
+            // Now make the rows draggable
+            jQuery.tableDnD.makeDraggable(this);
+        });
+
+        // Don't break the chain
+        return this;
+    },
+
+    /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
+    makeDraggable: function(table) {
+		
+        var config = table.tableDnDConfig;
+		if (config.dragHandle) {
+			// We only need to add the event to the specified cells
+			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
+			cells.each(function() {
+				// The cell is bound to "this"
+                jQuery(this).bind(startEvent, function(ev) {
+					jQuery.tableDnD.initialiseDrag(this.parentNode, table, this, ev, config);
+                    return false;
+                });
+			})
+		} else {
+			// For backwards compatibility, we add the event to the whole row
+	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
+	        rows.each(function() {
+				// Iterate through each row, the row is bound to "this"
+				var row = jQuery(this);
+				if (! row.hasClass("nodrag")) {
+	                row.bind(startEvent, function(ev) {
+	                    if (ev.target.tagName == "TD") {
+							jQuery.tableDnD.initialiseDrag(this, table, this, ev, config);
+	                        return false;
+	                    }
+	                }).css("cursor", "move"); // Store the tableDnD object
+				}
+			});
+		}
+	},
+	
+	initialiseDrag: function(dragObject, table, target, evnt, config) {
+        jQuery.tableDnD.dragObject = dragObject;
+        jQuery.tableDnD.currentTable = table;
+        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(target, evnt);
+        jQuery.tableDnD.originalOrder = jQuery.tableDnD.serialize();
+        // Now we need to capture the mouse up and mouse move event
+        // We can use bind so that we don't interfere with other event handlers
+        jQuery(document)
+            .bind(moveEvent, jQuery.tableDnD.mousemove)
+            .bind(endEvent, jQuery.tableDnD.mouseup);
+        if (config.onDragStart) {
+            // Call the onDragStart method if there is one
+            config.onDragStart(table, target);
+        }
+	},
+
+	updateTables: function() {
+		this.each(function() {
+			// this is now bound to each matching table
+			if (this.tableDnDConfig) {
+				jQuery.tableDnD.makeDraggable(this);
+			}
+		})
+	},
+
+    /** Get the mouse coordinates from the event (allowing for browser differences) */
+    mouseCoords: function(ev){
+        if(ev.pageX || ev.pageY){
+            return {x:ev.pageX, y:ev.pageY};
+        }
+        return {
+            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
+            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
+        };
+    },
+
+    /** Given a target element and a mouse event, get the mouse offset from that element.
+        To do this we need the element's position and the mouse position */
+    getMouseOffset: function(target, ev) {
+        ev = ev || window.event;
+
+        var docPos    = this.getPosition(target);
+        var mousePos  = this.mouseCoords(ev);
+        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
+    },
+
+    /** Get the position of an element by going up the DOM tree and adding up all the offsets */
+    getPosition: function(e){
+        var left = 0;
+        var top  = 0;
+        /** Safari fix -- thanks to Luis Chato for this! */
+        if (e.offsetHeight == 0) {
+            /** Safari 2 doesn't correctly grab the offsetTop of a table row
+            this is detailed here:
+            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
+            the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
+            note that firefox will return a text node as a first child, so designing a more thorough
+            solution may need to take that into account, for now this seems to work in firefox, safari, ie */
+            e = e.firstChild; // a table cell
+        }
+
+        while (e.offsetParent){
+            left += e.offsetLeft;
+            top  += e.offsetTop;
+            e     = e.offsetParent;
+        }
+
+        left += e.offsetLeft;
+        top  += e.offsetTop;
+
+        return {x:left, y:top};
+    },
+
+    mousemove: function(ev) {
+        if (jQuery.tableDnD.dragObject == null) {
+            return;
+        }
+		if (ev.type == 'touchmove') {
+			// prevent touch device screen scrolling
+			event.preventDefault(); 
+		}
+
+        var dragObj = jQuery(jQuery.tableDnD.dragObject);
+        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+        var mousePos = jQuery.tableDnD.mouseCoords(ev);
+        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
+        //auto scroll the window
+	    var yOffset = window.pageYOffset;
+	 	if (document.all) {
+	        // Windows version
+	        //yOffset=document.body.scrollTop;
+	        if (typeof document.compatMode != 'undefined' &&
+	             document.compatMode != 'BackCompat') {
+	           yOffset = document.documentElement.scrollTop;
+	        }
+	        else if (typeof document.body != 'undefined') {
+	           yOffset=document.body.scrollTop;
+	        }
+
+	    }
+		    
+		if (mousePos.y-yOffset < config.scrollAmount) {
+	    	window.scrollBy(0, -config.scrollAmount);
+	    } else {
+            var windowHeight = window.innerHeight ? window.innerHeight
+                    : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
+            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
+                window.scrollBy(0, config.scrollAmount);
+            }
+        }
+
+
+        if (y != jQuery.tableDnD.oldY) {
+            // work out if we're going up or down...
+            var movingDown = y > jQuery.tableDnD.oldY;
+            // update the old value
+            jQuery.tableDnD.oldY = y;
+            // update the style to show we're dragging
+			if (config.onDragClass) {
+				dragObj.addClass(config.onDragClass);
+			} else {
+	            dragObj.css(config.onDragStyle);
+			}
+            // If we're over a row then move the dragged row to there so that the user sees the
+            // effect dynamically
+            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
+            if (currentRow) {
+                // TODO worry about what happens when there are multiple TBODIES
+                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
+                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
+                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
+                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
+                }
+            }
+        }
+
+        return false;
+    },
+
+    /** We're only worried about the y position really, because we can only move rows up and down */
+    findDropTargetRow: function(draggedRow, y) {
+        var rows = jQuery.tableDnD.currentTable.rows;
+        for (var i=0; i<rows.length; i++) {
+            var row = rows[i];
+            var rowY    = this.getPosition(row).y;
+            var rowHeight = parseInt(row.offsetHeight)/2;
+            if (row.offsetHeight == 0) {
+                rowY = this.getPosition(row.firstChild).y;
+                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
+            }
+            // Because we always have to insert before, we need to offset the height a bit
+            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
+                // that's the row we're over
+				// If it's the same as the current row, ignore it
+				if (row == draggedRow) {return null;}
+                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+                if (config.onAllowDrop) {
+                    if (config.onAllowDrop(draggedRow, row)) {
+                        return row;
+                    } else {
+                        return null;
+                    }
+                } else {
+					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
+                    var nodrop = jQuery(row).hasClass("nodrop");
+                    if (! nodrop) {
+                        return row;
+                    } else {
+                        return null;
+                    }
+                }
+                return row;
+            }
+        }
+        return null;
+    },
+
+    mouseup: function(e) {
+        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
+	        // Unbind the event handlers
+	        jQuery(document)
+	            .unbind(moveEvent, jQuery.tableDnD.mousemove)
+	            .unbind(endEvent, jQuery.tableDnD.mouseup);
+            var droppedRow = jQuery.tableDnD.dragObject;
+            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+            // If we have a dragObject, then we need to release it,
+            // The row will already have been moved to the right place so we just reset stuff
+			if (config.onDragClass) {
+	            jQuery(droppedRow).removeClass(config.onDragClass);
+			} else {
+	            jQuery(droppedRow).css(config.onDropStyle);
+			}
+            jQuery.tableDnD.dragObject   = null;
+            var newOrder = jQuery.tableDnD.serialize();
+            if (config.onDrop && (jQuery.tableDnD.originalOrder != newOrder)) {
+                // Call the onDrop method if there is one
+                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
+            }
+            jQuery.tableDnD.currentTable = null; // let go of the table too
+        }
+    },
+
+    serialize: function() {
+        if (jQuery.tableDnD.currentTable) {
+            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
+        } else {
+            return "Error: No Table id set, you need to set an id on your table and every row";
+        }
+    },
+
+	serializeTable: function(table) {
+        var result = "";
+        var tableId = table.id;
+        var rows = table.rows;
+        for (var i=0; i<rows.length; i++) {
+            if (result.length > 0) result += "&";
+            var rowId = rows[i].id;
+            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
+                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
+            }
+
+            result += tableId + '[]=' + rowId;
+        }
+        return result;
+	},
+
+	serializeTables: function() {
+        var result = "";
+        this.each(function() {
+			// this is now bound to each matching table
+			result += jQuery.tableDnD.serializeTable(this);
+		});
+        return result;
+    }
+
+};
+
+
+jQuery.fn.extend(
+	{
+		tableDnD : jQuery.tableDnD.build,
+		tableDnDUpdate : jQuery.tableDnD.updateTables,
+		tableDnDSerialize: jQuery.tableDnD.serializeTables
+	}
+);
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