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+"Combat System with Counterattack" by Isaiah Griffith
+
+The Arena is a room. "You are in the arena, ready for battle."
+
+A person has a number called defense-value. The defense-value of a person is usually 5.
+
+The player has a number called health. The health of the player is 100.
+
+The player carries a weapon. The weapon has a number called damage-value. The damage-value of the weapon is usually 10.
+
+A person has a number called health. The health of a person is usually 100.
+
+The goblin is a person in the Arena. The defense-value of the goblin is 3. The health of the goblin is 50.
+
+The ogre is a person in the Arena. The defense-value of the ogre is 7. The health of the ogre is 80.
+
+Attacking someone with is an action applying to one visible thing and one carried thing.
+Understand "attack [someone] with [something]" as attacking someone with.
+
+Checking health is an action without any visible thing.
+Understand "check health" as checking health.
+
+Carry out checking health:
+	say "You have [health of the player] health remaining.";
+
+Carry out attacking someone with:
+	if the noun is not a person:
+		say "You can't attack that!";
+	otherwise:
+		let target be the noun;
+		let attack-roll be a random number from 1 to 10;
+		say "You roll [attack-roll] to hit [target].";
+		if attack-roll > the defense-value of the target:
+			say "Hit! You deal [damage-value of the second noun] damage.";
+			decrease the health of the target by the damage-value of the second noun;
+			if the health of the target is 0 or the health of the target is less than 0:
+				say "[The target] has been defeated!";
+				remove the target from play;
+		otherwise:
+			say "[The target] dodges your attack!";
+
+After attacking someone with:
+	if the goblin is in the Arena:
+		goblin-counterattacks;
+	if the ogre is in the Arena:
+		ogre-counterattacks;
+
+To goblin-counterattacks:
+	let goblin-attack-roll be a random number from 1 to 10;
+	if goblin-attack-roll > the defense-value of the player:
+		let goblin-damage be a random number from 5 to 10;
+		say "The goblin strikes back and deals [goblin-damage] damage to you!";
+		decrease the health of the player by goblin-damage;
+		if the health of the player is 0 or the health of the player is less than 0:
+			end the story saying "You have been defeated by the goblin!";
+	otherwise:
+		say "The goblin tries to hit you, but misses!";
+
+To ogre-counterattacks:
+	let ogre-attack-roll be a random number from 1 to 10;
+	if ogre-attack-roll > the defense-value of the player:
+		let ogre-damage be a random number from 8 to 15;
+		say "The ogre charges at you and deals [ogre-damage] damage!";
+		decrease the health of the player by ogre-damage;
+		if the health of the player is 0 or the health of the player is less than 0:
+			end the story saying "You have been defeated by the ogre!";
+	otherwise:
+		say "The ogre swings, but you dodge just in time!";
+
+When play begins:
+	say "You face a goblin and an ogre. Prepare to attack!"