diff --git a/pacman/.gitignore b/pacman/.gitignore
new file mode 100644
index 0000000000000000000000000000000000000000..f35f60a357424aa265b3a6c1933c26af537c57ad
--- /dev/null
+++ b/pacman/.gitignore
@@ -0,0 +1,62 @@
+# Mac file finder metadata
+.DS_Store
+# Windows file metadata
+._*
+# Thumbnail image caches
+Thumbs.db
+ethumbs.db
+# MS Office temporary file
+~*
+# Emacs backup file
+*~
+
+# Common
+[Bb]in/
+[Bb]uild/
+[Oo]bj/
+[Oo]ut/
+[Tt]mp/
+[Xx]86/
+[Ii][Aa]32/
+[Xx]64/
+[Xx]86_64/
+[Xx]86-64/
+[Aa]rm
+[Aa]32
+[Tt]32
+[Aa]64
+*.tmp
+*.bak
+*.bk
+*.swp
+
+# Java files
+*.class
+javadoc/
+
+# Maven
+target/
+pom.xml.tag
+pom.xml.releaseBackup
+pom.xml.versionsBackup
+pom.xml.next
+release.properties
+dependency-reduced-pom.xml
+buildNumber.properties
+.mvn/timing.properties
+
+# JetBrains (IntelliJ IDEA, PyCharm, etc) files
+.idea/
+cmake-build-*/
+*.iml
+*.iws
+*.ipr
+
+# Eclipse files
+.settings/
+.project
+.classpath
+.buildpath
+.loadpath
+.factorypath
+local.properties
diff --git a/pacman/LICENSE b/pacman/LICENSE
new file mode 100644
index 0000000000000000000000000000000000000000..94a9ed024d3859793618152ea559a168bbcbb5e2
--- /dev/null
+++ b/pacman/LICENSE
@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
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+  The licenses for most software and other practical works are designed
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+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
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+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/pacman/README.md b/pacman/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..cc1b05fa0ee99bc3f62fdcf6476a7085028b4ef9
--- /dev/null
+++ b/pacman/README.md
@@ -0,0 +1,5 @@
+This code is a modification of ["Intelligent Java Pacman"](https://sourceforge.net/projects/javaipacman/) by
+[Junyang Gu](https://sourceforge.net/u/mikejyg/profile/).
+
+"Intelligent Java Pacman" is free software released under the GNU General Public
+License version 3.0 (GPLv3); see LICENSE for details.
diff --git a/pacman/documentation/ghost-specification.txt b/pacman/documentation/ghost-specification.txt
new file mode 100644
index 0000000000000000000000000000000000000000..5443911dc9bbb7f566f311b6322ca6b560004e67
--- /dev/null
+++ b/pacman/documentation/ghost-specification.txt
@@ -0,0 +1,47 @@
+Maze Layout
+===========
+
+The maze's X coordinates go from 0 (left) to 20 (right).
+
+The maze's Y coordinates go from 0 (top) to 15 (bottom).
+
+The maze has no dead ends.
+
+Ghost Behavior (as implemented in the turn method of edu.unl.cse.soft160.pacman.Ghost)
+======================================================================================
+
+A ghost may never go into a wall.
+
+A ghost may never reverse direction; it can only go straight, turn left, or turn right.
+
+If a ghost is:
+  in the center box ("caged") and
+  able to move in the same direction as the player,
+it should:
+  move in the same direction as the player.
+
+If a ghost is:
+  in the center box ("caged") and
+  not able to move in the same direction as the player,
+it should:
+  move in the first available direction from the list [north, east, west, south].
+
+If a ghost is:
+  outside the center box and inedible ("hunting"),
+it should:
+  choose the highest rated legal move, where the rating of a move is the sum of:
+    the number of squares from the ghost to the player in that direction and
+    a ten-point bonus if the player is moving in the same direction.
+
+If a ghost is:
+  outside the center box and edible ("edible"),
+it should:
+  choose the highest rated legal move, where the rating of a move is:
+    the number of squares from the ghost to the player in the opposite direction.
+
+If a ghost is:
+  outside the center box and recovering from being eaten ("eaten"),
+it should:
+  choose the highest rated legal move, where the rating of a move is the sum of:
+    the number of squares from the ghost to the player in the opposite direction and
+    a ten-point bonus if the player is moving in the same direction.
diff --git a/pacman/pom.xml b/pacman/pom.xml
new file mode 100644
index 0000000000000000000000000000000000000000..a743a77164da681927b0ce3e7ee7e73e4b1cff34
--- /dev/null
+++ b/pacman/pom.xml
@@ -0,0 +1,36 @@
+<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+  xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
+  <modelVersion>4.0.0</modelVersion>
+  <groupId>edu.unl.cse.soft160.pacman</groupId>
+  <artifactId>pacman</artifactId>
+  <packaging>jar</packaging>
+  <version>1.0-SNAPSHOT</version>
+  <name>pacman</name>
+  <url>http://maven.apache.org</url>
+
+    <properties>
+        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
+    </properties>
+
+    <build>
+        <plugins>
+            <plugin>
+                <artifactId>maven-compiler-plugin</artifactId>
+                <version>3.8.1</version>
+                <configuration>
+                    <source>8</source>
+                    <target>8</target>
+                </configuration>
+            </plugin>
+        </plugins>
+    </build>
+
+    <dependencies>
+        <dependency>
+            <groupId>junit</groupId>
+            <artifactId>junit</artifactId>
+            <version>4.13</version>
+            <scope>test</scope>
+        </dependency>
+    </dependencies>
+</project>
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Constants.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Constants.java
new file mode 100644
index 0000000000000000000000000000000000000000..cd08ed8755b3d678cba9aff49fcd1f2c42f96c6c
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Constants.java
@@ -0,0 +1,72 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+/**
+ * the tables are used to speed up computation
+ */
+public class Constants {
+    // for direction computation
+    public static final int[] DIRECTION_X_COMPONENTS = {1, 0, -1, 0};
+    public static final int[] DIRECTION_Y_COMPONENTS = {0, -1, 0, 1};
+    public static final int[] iDirection = {-1, // 0:
+            1, // 1: x=0, y=-1
+            -1, // 2:
+            -1, // 3:
+            2, // 4: x=-1, y=0
+            -1, // 5:
+            0, // 6: x=1, y=0
+            -1, // 7
+            -1, // 8
+            3 // 9: x=0, y=1
+    };
+
+    // backward direction
+    public static final int[] iBack = {2, 3, 0, 1};
+
+    // direction code
+    public enum Direction {
+        EAST,
+        NORTH,
+        WEST,
+        SOUTH,
+    }
+
+    // the maze definition string
+    public static final String[] MazeDefine = {
+            "XXXXXXXXXXXXXXXXXXXXX", // 1
+            "X.........X.........X", // 2
+            "XOXXX.XXX.X.XXX.XXXOX", // 3
+            "X......X..X.........X", // 4
+            "XXX.XX.X.XXX.XX.X.X.X", // 5
+            "X....X..........X.X.X", // 6
+            "X.XX.X.XXXXX-X.XX.X.X", // 7
+            "X.XX.X.X     X......X", // 8
+            "X.XX...X     X.XXXX.X", // 9
+            "X.XX.X.XXXXXXX.XXXX.X", // 10
+            "X....X.... .........X", // 11
+            "XXX.XX.XXXXXXX.X.X.XX", // 12
+            "X.........X....X....X", // 13
+            "XOXXXXXXX.X.XXXXXXXOX", // 14
+            "X...................X", // 15
+            "XXXXXXXXXXXXXXXXXXXXX", // 16
+    };
+
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Ghost.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Ghost.java
new file mode 100644
index 0000000000000000000000000000000000000000..f93a03fdb8194f276ca76de43b07f084024f5bc2
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Ghost.java
@@ -0,0 +1,284 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import static edu.unl.cse.soft160.pacman.Constants.Direction;
+import java.awt.*;
+
+public class Ghost {
+    public enum Status {
+        CAGED, HUNTING, EDIBLE, EATEN,
+    };
+
+    private final int[] STEPS = { 7, 7, 1, 1 }; // indexed by status
+    private final int[] FRAMES = { 8, 8, 2, 1 }; // indexed by status
+
+    private final int MAXIMUM_EDIBILITY_DURATION = 600; // frames
+    private int edibilityDuration; // frames
+
+    private Speed speed = new Speed();
+
+    private Status status;
+    private int edibilityRemaining;
+    private boolean blinking;
+    private Direction direction;
+    private int x, y;
+
+    // the applet this object is associated to
+    private Window applet;
+    private Graphics graphics;
+
+    // the maze the ghosts knows
+    private Maze maze;
+
+    // the ghost images
+    java.awt.Image imageGhost;
+    java.awt.Image imageEdible;
+    java.awt.Image imageEye;
+
+    Ghost(Window applet, Graphics graphics, Maze maze, Color color) {
+        this.applet = applet;
+        this.graphics = graphics;
+        this.maze = maze;
+
+        imageGhost = applet.createImage(18, 18);
+        Image.drawGhost(imageGhost, 0, color);
+        imageEdible = applet.createImage(18, 18);
+        Image.drawGhost(imageEdible, 1, Color.white);
+        imageEye = applet.createImage(18, 18);
+        Image.drawGhost(imageEye, 2, Color.lightGray);
+    }
+
+    public void start(int initialPosition, int round) {
+        x = (8 + initialPosition + (initialPosition >= 2 ? 1 : 0)) * 16;
+        y = 8 * 16;
+        direction = Direction.NORTH;
+        status = Status.CAGED;
+        edibilityDuration = MAXIMUM_EDIBILITY_DURATION / ((round + 1) / 2);
+        speed.start(STEPS[status.ordinal()], FRAMES[status.ordinal()]);
+    }
+
+    public void draw() {
+        maze.DrawDot(x / 16, y / 16);
+        maze.DrawDot(x / 16 + (x % 16 > 0 ? 1 : 0), y / 16 + (y % 16 > 0 ? 1 : 0));
+        if (status == Status.EDIBLE && blinking && edibilityRemaining % 32 < 16) {
+            graphics.drawImage(imageGhost, x - 1, y - 1, applet);
+        } else if (status == Status.HUNTING || status == Status.CAGED) {
+            graphics.drawImage(imageGhost, x - 1, y - 1, applet);
+        } else if (status == Status.EDIBLE) {
+            graphics.drawImage(imageEdible, x - 1, y - 1, applet);
+        } else {
+            graphics.drawImage(imageEye, x - 1, y - 1, applet);
+        }
+    }
+
+    public static Direction turn(Status status, int gridX, int gridY, Direction direction, int playerGridX, int playerGridY,
+            Direction playerDirection, boolean eastBlocked, boolean northBlocked, boolean westBlocked, boolean southBlocked) {
+        int reverse = (direction.ordinal() + 2) % 4;
+        int dx = playerGridX - gridX;
+        int dy = playerGridY - gridY;
+        boolean[] blocked = { eastBlocked, northBlocked, westBlocked, southBlocked };
+        Direction candidate;
+        candidate = Direction.EAST;
+        int eastScore = 0;
+        if (status == Status.CAGED && candidate == playerDirection) {
+            eastScore = 1;
+        } else {
+            int towardsPlayer = Math.max(
+                    dx * Constants.DIRECTION_X_COMPONENTS[candidate.ordinal()] + dy * Constants.DIRECTION_Y_COMPONENTS[candidate.ordinal()],
+                    0);
+            if (status == Status.HUNTING) {
+                eastScore += towardsPlayer;
+            } else {
+                eastScore -= towardsPlayer;
+            }
+        }
+        if (status != Status.EDIBLE && candidate == playerDirection) {
+            eastScore += 10;
+        }
+        if (candidate.ordinal() == reverse || blocked[candidate.ordinal()]) {
+            eastScore = Integer.MIN_VALUE;
+        }
+        candidate = Direction.NORTH;
+        int northScore = 0;
+        if (status == Status.CAGED && candidate == playerDirection) {
+            northScore = 1;
+        } else {
+            int towardsPlayer = Math.max(
+                    dx * Constants.DIRECTION_X_COMPONENTS[candidate.ordinal()] + dy * Constants.DIRECTION_Y_COMPONENTS[candidate.ordinal()],
+                    0);
+            if (status == Status.HUNTING) {
+                northScore += towardsPlayer;
+            } else {
+                northScore -= towardsPlayer;
+            }
+        }
+        if (status != Status.EDIBLE && candidate == playerDirection) {
+            northScore += 10;
+        }
+        if (candidate.ordinal() == reverse || blocked[candidate.ordinal()]) {
+            northScore = Integer.MIN_VALUE;
+        }
+        candidate = Direction.WEST;
+        int westScore = 0;
+        if (status == Status.CAGED && candidate == playerDirection) {
+            westScore = 1;
+        } else {
+            int towardsPlayer = Math.max(
+                    dx * Constants.DIRECTION_X_COMPONENTS[candidate.ordinal()] + dy * Constants.DIRECTION_Y_COMPONENTS[candidate.ordinal()],
+                    0);
+            if (status == Status.HUNTING) {
+                westScore += towardsPlayer;
+            } else {
+                westScore -= towardsPlayer;
+            }
+        }
+        if (status != Status.EDIBLE && candidate == playerDirection) {
+            westScore += 10;
+        }
+        if (candidate.ordinal() == reverse || blocked[candidate.ordinal()]) {
+            westScore = Integer.MIN_VALUE;
+        }
+        candidate = Direction.SOUTH;
+        int southScore = 0;
+        if (status == Status.CAGED && candidate == playerDirection) {
+            southScore = 1;
+        } else {
+            int towardsPlayer = Math.max(
+                    dx * Constants.DIRECTION_X_COMPONENTS[candidate.ordinal()] + dy * Constants.DIRECTION_Y_COMPONENTS[candidate.ordinal()],
+                    0);
+            if (status == Status.HUNTING) {
+                southScore += towardsPlayer;
+            } else {
+                southScore -= towardsPlayer;
+            }
+        }
+        if (status != Status.EDIBLE && candidate == playerDirection) {
+            southScore += 10;
+        }
+        if (candidate.ordinal() == reverse || blocked[candidate.ordinal()]) {
+            southScore = Integer.MIN_VALUE;
+        }
+        if (status == Status.CAGED) {
+            ++northScore;
+        }
+        Direction result = direction;
+        int score = Integer.MIN_VALUE;
+        if (eastScore > score) {
+            result = Direction.EAST;
+            score = eastScore;
+        }
+        if (northScore > score) {
+            result = Direction.NORTH;
+            score = northScore;
+        }
+        if (westScore > score) {
+            result = Direction.WEST;
+            score = westScore;
+        }
+        if (southScore > score) {
+            result = Direction.SOUTH;
+            score = southScore;
+        }
+        return result;
+    }
+
+    private boolean isDoor(int gridX, int gridY) {
+        int square = maze.grid[gridY][gridX];
+        return square == Maze.DOOR;
+    }
+
+    private boolean isBlocked(int gridX, int gridY) {
+        int square = maze.grid[gridY][gridX];
+        return square == Maze.WALL || square == Maze.DOOR && status != Status.CAGED;
+    }
+
+    private void move(int playerX, int playerY, Direction playerDirection) {
+        if (x % 16 == 0 && y % 16 == 0) {
+            int gridX = x / 16;
+            int gridY = y / 16;
+            if (status == Status.CAGED && isDoor(gridX, gridY)) {
+                status = Status.HUNTING;
+            }
+            direction = turn(status, gridX, gridY, direction, playerX / 16, playerY / 16, playerDirection,
+                    isBlocked(gridX + 1, gridY), isBlocked(gridX, gridY - 1), isBlocked(gridX - 1, gridY),
+                    isBlocked(gridX, gridY + 1));
+        }
+        int travelRate = (status == Status.EATEN) ? 2 : 1;
+        x += travelRate * Constants.DIRECTION_X_COMPONENTS[direction.ordinal()];
+        y += travelRate * Constants.DIRECTION_Y_COMPONENTS[direction.ordinal()];
+
+    }
+
+    public void tick(int playerX, int playerY, int playerDirection) {
+        if (status == Status.EDIBLE || status == Status.EATEN) {
+            --edibilityRemaining;
+            if (edibilityRemaining == 0) {
+                status = Status.HUNTING;
+            }
+        }
+        if (status == Status.EDIBLE) {
+            blinking = edibilityRemaining < edibilityDuration / 3;
+        }
+        if (speed.isMove() && (status != Status.EDIBLE || edibilityRemaining % 2 == 0)) {
+            move(playerX, playerY, Direction.values()[playerDirection]);
+        }
+    }
+
+    public void makeEdible() {
+        if (status == Status.EDIBLE || status == Status.HUNTING) {
+            status = Status.EDIBLE;
+            edibilityRemaining = edibilityDuration;
+            blinking = false;
+            // reverse
+            if (x % 16 != 0 || y % 16 != 0) {
+                direction = Direction.values()[Constants.iBack[direction.ordinal()]];
+                // a special condition:
+                // when ghost is leaving home, it can not go back
+                // while becoming edible
+                int square;
+                square = maze.grid[y / 16 + Constants.DIRECTION_Y_COMPONENTS[direction.ordinal()]][x / 16
+                        + Constants.DIRECTION_X_COMPONENTS[direction.ordinal()]];
+                if (square == Maze.DOOR)
+                    direction = Direction.values()[Constants.iBack[direction.ordinal()]];
+            }
+        }
+    }
+
+    // return 1 if caught the pac!
+    // return 2 if being caught by pac
+    public int testCollision(int playerX, int playerY) {
+        if (x <= playerX + 2 && x >= playerX - 2 && y <= playerY + 2 && y >= playerY - 2) {
+            switch (status) {
+            case HUNTING:
+                return 1;
+            case EDIBLE:
+                status = Status.EATEN;
+                x = x / 4 * 4;
+                y = y / 4 * 4;
+                return 2;
+            default:
+                break;
+            }
+        }
+        // nothing
+        return 0;
+    }
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Image.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Image.java
new file mode 100644
index 0000000000000000000000000000000000000000..37dca017b4f1db3dc0b31d5af6cc976d19c5e6ff
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Image.java
@@ -0,0 +1,192 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import java.awt.*;
+
+public class Image {
+    public static void drawDot(java.awt.Image img) {
+        Graphics g = img.getGraphics();
+        g.setColor(Color.yellow);
+        g.drawRect(0, 0, 2, 2);
+        g.dispose();
+    }
+
+    public static void drawPowerDot(java.awt.Image img) {
+        Graphics g = img.getGraphics();
+        g.setColor(Color.black);
+        g.fillRect(0, 0, 16, 16);
+        g.setColor(Color.yellow);
+        int iCounter = 0;
+        short mask = 0x01;
+        for (int i = 0; i < 16; i++)
+            for (int j = 0; j < 16; j++) {
+                if ((power_bits[iCounter] & mask) != 0)
+                    g.fillRect(j, i, 1, 1);
+                mask <<= 1;
+                if ((mask & 0xff) == 0) {
+                    mask = 0x01;
+                    iCounter++;
+                }
+            }
+        g.dispose();
+    }
+
+    public static void drawPac(java.awt.Image img, int dir, int step) {
+        Graphics g = img.getGraphics();
+        g.setColor(Color.black);
+        g.fillRect(0, 0, 18, 18);
+        g.setColor(Color.yellow);
+        int iCounter = 0;
+        short mask = 0x01;
+        for (int i = 0; i < 16; i++)
+            for (int j = 0; j < 16; j++) {
+                if ((pac_bits[dir][step][iCounter] & mask) != 0)
+                    g.fillRect(j + 1, i + 1, 1, 1);
+                mask <<= 1;
+                if ((mask & 0xff) == 0) {
+                    mask = 0x01;
+                    iCounter++;
+                }
+            }
+        g.dispose();
+    }
+
+    public static void drawGhost(java.awt.Image img, int number, Color color) {
+        Graphics g = img.getGraphics();
+        g.setColor(Color.black);
+        g.fillRect(0, 0, 18, 18);
+        g.setColor(color);
+        int iCounter = 0;
+        short mask = 0x01;
+        for (int i = 0; i < 16; i++)
+            for (int j = 0; j < 16; j++) {
+                if ((ghost_bits[number][iCounter] & mask) != 0)
+                    g.fillRect(j + 1, i + 1, 1, 1);
+                mask <<= 1;
+                if ((mask & 0xff) == 0) {
+                    mask = 0x01;
+                    iCounter++;
+                }
+            }
+        g.dispose();
+    }
+
+    // //////////////////////////////////////////////////////////////////////////////
+    // image arrays
+    // //////////////////////////////////////////////////////////////////////////////
+
+    static final short[][][] pac_bits = { // [4][4][32]
+                                            // right
+            {
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x0f, 0xfe, 0x07, 0xfe,
+                            0x03, 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x7f,
+                            0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x03, 0xfe,
+                            0x07, 0xfc, 0x0f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x3f, 0xff, 0x0f, 0xff, 0x03, 0xff, 0x00, 0xff,
+                            0x00, 0xff, 0x03, 0xff, 0x0f, 0xfe, 0x3f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0x1f, 0xff, 0x01, 0xff,
+                            0x01, 0xff, 0x1f, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},},
+            // up
+            {
+                    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x06,
+                            0x60, 0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f,
+                            0xfe, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0x00, 0x00, 0x08, 0x10, 0x1c, 0x38, 0x1e, 0x78, 0x3e,
+                            0x7c, 0x3f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfe, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0x20, 0x04, 0x38, 0x1c, 0x3c, 0x3c, 0x7e, 0x7e, 0x7e,
+                            0x7e, 0x7f, 0xfe, 0x7f, 0xfe, 0xff, 0xff, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07}},
+            // left
+            {
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xf0, 0x3f, 0xe0, 0x7f, 0xc0,
+                            0x7f, 0x80, 0xff, 0x00, 0xff, 0x00, 0xfe, 0x00,
+                            0xfe, 0x00, 0xff, 0x80, 0xff, 0xc0, 0x7f, 0xe0,
+                            0x7f, 0xf0, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfc,
+                            0x7f, 0xf0, 0xff, 0xc0, 0xff, 0x00, 0xff, 0x00,
+                            0xff, 0xc0, 0xff, 0xf0, 0xff, 0xfc, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xf8, 0xff, 0x80, 0xff, 0x80,
+                            0xff, 0xf8, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07}},
+            // down
+            {
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x3f,
+                            0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x06, 0x60, 0x02,
+                            0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+                            0xfe, 0x7f, 0xfe, 0x3f, 0xfc, 0x3e, 0x7c, 0x1e,
+                            0x78, 0x1c, 0x38, 0x08, 0x10, 0x00, 0x00},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+                            0xff, 0x7f, 0xfe, 0x7f, 0xfe, 0x7e, 0x7e, 0x7e,
+                            0x7e, 0x3c, 0x3c, 0x38, 0x1c, 0x20, 0x04},
+                    {0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+                            0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe,
+                            0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07}}};
+
+    static final short[][] ghost_bits = { // [3][32]
+            {0xe0, 0x07, 0xf8, 0x1f, 0xcc, 0x33, 0xbc, 0x3d, 0xfe, 0x7f, 0xde,
+                    0x7b, 0x8e, 0x71, 0x9e, 0x79, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe,
+                    0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0x76, 0x6e, 0x76, 0x6e, 0x24,
+                    0x24},
+            {0xe0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x04, 0x20, 0x32, 0x4c, 0x4a,
+                    0x52, 0x8a, 0x51, 0x8a, 0x51, 0x72, 0x4e, 0x02, 0x40, 0x02,
+                    0x40, 0x02, 0x40, 0x8a, 0x51, 0x56, 0x6a, 0x52, 0x4a, 0x24,
+                    0x24},
+            // blind
+            {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0c, 0x48,
+                    0x12, 0x88, 0x11, 0x88, 0x11, 0x70, 0x0e, 0x00, 0x00, 0x00,
+                    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                    0x00}};
+
+    static final short[] power_bits =
+    // [32]
+    // show
+    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f,
+            0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf0, 0x0f, 0xe0,
+            0x07, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Interface.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Interface.java
new file mode 100644
index 0000000000000000000000000000000000000000..937331f9b8b6f59bbb5de51654954732c4717456
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Interface.java
@@ -0,0 +1,142 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import java.awt.*;
+
+public class Interface {
+    // frames to wait after eaten a dot
+    final int DOT_WAIT = 4;
+
+    int iDotWait;
+
+    // current position
+    int iX, iY;
+    // current direction
+    int iDir;
+
+    // the applet this object is associated to
+    Window applet;
+    Graphics graphics;
+
+    // the pac image
+    java.awt.Image[][] imagePac;
+
+    // the knowledge of the maze
+    Maze maze;
+
+    // the knowledge of the power dots
+    PowerDot powerDot;
+
+    Interface(Window a, Graphics g, Maze m, PowerDot p) {
+        applet = a;
+        graphics = g;
+        maze = m;
+        powerDot = p;
+
+        // initialize pac and pac image
+        imagePac = new java.awt.Image[4][4];
+        for (int i = 0; i < 4; i++)
+            for (int j = 0; j < 4; j++) {
+                imagePac[i][j] = applet.createImage(18, 18);
+                Image.drawPac(imagePac[i][j], i, j);
+            }
+    }
+
+    public void start() {
+        iX = 10 * 16;
+        iY = 10 * 16;
+        iDir = 1; // downward, illegal and won't move
+        iDotWait = 0;
+    }
+
+    public void draw() {
+        maze.DrawDot(iX / 16, iY / 16);
+        maze.DrawDot(iX / 16 + (iX % 16 > 0 ? 1 : 0), iY / 16
+                + (iY % 16 > 0 ? 1 : 0));
+
+        int iImageStep = (iX % 16 + iY % 16) / 2; // determine shape of PAc
+        if (iImageStep < 4)
+            iImageStep = 3 - iImageStep;
+        else
+            iImageStep -= 4;
+        graphics.drawImage(imagePac[iDir][iImageStep], iX - 1, iY - 1, applet);
+    }
+
+    // return 1 if eat a dot
+    // return 2 if eat power dot
+    public int move(int iNextDir) {
+        int eaten = 0;
+
+        // iNextDir=cAuto.GetNextDir();
+
+        if (iNextDir != -1 && iNextDir != iDir) // not set or same
+        // change direction
+        {
+            if (iX % 16 != 0 || iY % 16 != 0) {
+                // only check go back
+                if (iNextDir % 2 == iDir % 2)
+                    iDir = iNextDir;
+            } else // need to see whether ahead block is OK
+            {
+                if (mazeOK(
+                        iX / 16 + Constants.DIRECTION_X_COMPONENTS[iNextDir],
+                        iY / 16 + Constants.DIRECTION_Y_COMPONENTS[iNextDir])) {
+                    iDir = iNextDir;
+                    iNextDir = -1;
+                }
+            }
+        }
+        if (iX % 16 == 0 && iY % 16 == 0) {
+
+            // see whether has eaten something
+            switch (maze.grid[iY / 16][iX / 16]) {
+                case Maze.DOT :
+                    eaten = 1;
+                    maze.grid[iY / 16][iX / 16] = Maze.BLANK; // eat dot
+                    maze.iTotalDotcount--;
+                    iDotWait = DOT_WAIT;
+                    break;
+                case Maze.POWER_DOT :
+                    eaten = 2;
+                    powerDot.eat(iX / 16, iY / 16);
+                    maze.grid[iY / 16][iX / 16] = Maze.BLANK;
+                    break;
+            }
+
+            if (maze.grid[iY / 16 + Constants.DIRECTION_Y_COMPONENTS[iDir]][iX
+                    / 16 + Constants.DIRECTION_X_COMPONENTS[iDir]] == 1) {
+                return (eaten); // not valid move
+            }
+        }
+        if (iDotWait == 0) {
+            iX += Constants.DIRECTION_X_COMPONENTS[iDir];
+            iY += Constants.DIRECTION_Y_COMPONENTS[iDir];
+        } else
+            iDotWait--;
+        return (eaten);
+    }
+
+    boolean mazeOK(int iRow, int icol) {
+        if ((maze.grid[icol][iRow] & (Maze.WALL | Maze.DOOR)) == 0)
+            return (true);
+        return (false);
+    }
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Maze.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Maze.java
new file mode 100644
index 0000000000000000000000000000000000000000..09d1dcfda0c906d603053339fa959d4fd83f822d
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Maze.java
@@ -0,0 +1,309 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import static edu.unl.cse.soft160.pacman.Constants.Direction;
+import java.awt.*;
+
+/* define the maze */
+public class Maze {
+    // constant definitions
+    static final int BLANK = 0;
+    static final int WALL = 1;
+    static final int DOOR = 2;
+    static final int DOT = 4;
+    static final int POWER_DOT = 8;
+
+    static final int HEIGHT = 16;
+    static final int WIDTH = 21;
+
+    static final int height = HEIGHT * 16;
+    static final int width = WIDTH * 16;
+
+    // the applet the object associate with
+    Window applet;
+    // the graphics it will be using
+    Graphics graphics;
+
+    // the maze image
+    java.awt.Image imageMaze;
+
+    // the dot image
+    java.awt.Image imageDot;
+
+    // total dots left
+    int iTotalDotcount;
+
+    // the status of maze
+    int[][] grid;
+
+    // initialize the maze
+    Maze(Window a, Graphics g) {
+        // setup associations
+        applet = a;
+        graphics = g;
+
+        imageMaze = applet.createImage(width, height);
+        imageDot = applet.createImage(2, 2);
+
+        // create data
+        grid = new int[HEIGHT][WIDTH];
+    }
+
+    public void start() {
+        int i, j, k;
+        iTotalDotcount = 0;
+        for (i = 0; i < HEIGHT; i++)
+            for (j = 0; j < WIDTH; j++) {
+                switch (Constants.MazeDefine[i].charAt(j)) {
+                    case ' ' :
+                        k = BLANK;
+                        break;
+                    case 'X' :
+                        k = WALL;
+                        break;
+                    case '.' :
+                        k = DOT;
+                        iTotalDotcount++;
+                        break;
+                    case 'O' :
+                        k = POWER_DOT;
+                        break;
+                    case '-' :
+                        k = DOOR;
+                        break;
+                    default :
+                        k = DOT;
+                        iTotalDotcount++;
+                        break;
+                }
+                grid[i][j] = k;
+            }
+        // create initial maze image
+        createImage();
+    }
+
+    public void draw() {
+        graphics.drawImage(imageMaze, 0, 0, applet);
+        drawDots();
+    }
+
+    void drawDots() // on the offscreen
+    {
+        int i, j;
+
+        for (i = 0; i < HEIGHT; i++)
+            for (j = 0; j < WIDTH; j++) {
+                if (grid[i][j] == DOT)
+                    graphics.drawImage(imageDot, j * 16 + 7, i * 16 + 7, applet);
+            }
+    }
+
+    void createImage() {
+        // create the image of a dot
+        Image.drawDot(imageDot);
+
+        // create the image of the maze
+        Graphics gmaze = imageMaze.getGraphics();
+
+        // background
+        gmaze.setColor(Color.black);
+        gmaze.fillRect(0, 0, width, height);
+
+        DrawWall(gmaze);
+    }
+
+    public void DrawDot(int icol, int iRow) {
+        if (grid[iRow][icol] == DOT)
+            graphics.drawImage(imageDot, icol * 16 + 7, iRow * 16 + 7, applet);
+    }
+
+    void DrawWall(Graphics g) {
+        int i, j;
+        int iDir;
+
+        g.setColor(Color.green);
+
+        for (i = 0; i < HEIGHT; i++) {
+            for (j = 0; j < WIDTH; j++) {
+                for (iDir = Direction.EAST.ordinal(); iDir <= Direction.SOUTH.ordinal(); iDir++) {
+                    if (grid[i][j] == DOOR) {
+                        g.drawLine(j * 16, i * 16 + 8, j * 16 + 16, i * 16 + 8);
+                        continue;
+                    }
+                    if (grid[i][j] != WALL)
+                        continue;
+                    switch (Direction.values()[iDir]) {
+                        case NORTH :
+                            if (i == 0)
+                                break;
+                            if (grid[i - 1][j] == WALL)
+                                break;
+                            DrawBoundary(g, j, i - 1, Direction.SOUTH.ordinal());
+                            break;
+                        case EAST :
+                            if (j == WIDTH - 1)
+                                break;
+                            if (grid[i][j + 1] == WALL)
+                                break;
+                            DrawBoundary(g, j + 1, i, Direction.WEST.ordinal());
+                            break;
+                        case SOUTH :
+                            if (i == HEIGHT - 1)
+                                break;
+                            if (grid[i + 1][j] == WALL)
+                                break;
+                            DrawBoundary(g, j, i + 1, Direction.NORTH.ordinal());
+                            break;
+                        case WEST :
+                            if (j == 0)
+                                break;
+                            if (grid[i][j - 1] == WALL)
+                                break;
+                            DrawBoundary(g, j - 1, i, Direction.EAST.ordinal());
+                            break;
+                        default :
+                    }
+                }
+            }
+        }
+    }
+
+    void DrawBoundary(Graphics g, int col, int row, int iDir) {
+        int x, y;
+
+        x = col * 16;
+        y = row * 16;
+
+        switch (Direction.values()[iDir]) {
+            case WEST :
+                // draw lower half segment
+                if (grid[row + 1][col] != WALL)
+                    // down empty
+                    if (grid[row + 1][col - 1] != WALL)
+                    // left-down empty
+                    {
+                        g.drawArc(x - 8 - 6, y + 8 - 6, 12, 12, 270, 100);
+                    } else {
+                        g.drawLine(x - 2, y + 8, x - 2, y + 16);
+                    }
+                else {
+                    g.drawLine(x - 2, y + 8, x - 2, y + 17);
+                    g.drawLine(x - 2, y + 17, x + 7, y + 17);
+                }
+
+                // Draw upper half segment
+                if (grid[row - 1][col] != WALL)
+                    // upper empty
+                    if (grid[row - 1][col - 1] != WALL)
+                    // upper-left empty
+                    {
+                        g.drawArc(x - 8 - 6, y + 7 - 6, 12, 12, 0, 100);
+                    } else {
+                        g.drawLine(x - 2, y, x - 2, y + 7);
+                    }
+                else {
+                    g.drawLine(x - 2, y - 2, x - 2, y + 7);
+                    g.drawLine(x - 2, y - 2, x + 7, y - 2);
+                }
+                break;
+
+            case EAST :
+                // draw lower half segment
+                if (grid[row + 1][col] != WALL)
+                    // down empty
+                    if (grid[row + 1][col + 1] != WALL)
+                    // down-right empty
+                    {
+                        g.drawArc(x + 16 + 7 - 6, y + 8 - 6, 12, 12, 180, 100);
+                    } else {
+                        g.drawLine(x + 17, y + 8, x + 17, y + 15);
+                    }
+                else {
+                    g.drawLine(x + 8, y + 17, x + 17, y + 17);
+                    g.drawLine(x + 17, y + 8, x + 17, y + 17);
+                }
+                // Draw upper half segment
+                if (grid[row - 1][col] != WALL)
+                    // upper empty
+                    if (grid[row - 1][col + 1] != WALL)
+                    // upper-right empty
+                    {
+                        g.drawArc(x + 16 + 7 - 6, y + 7 - 6, 12, 12, 90, 100);
+                    } else {
+                        g.drawLine(x + 17, y, x + 17, y + 7);
+                    }
+                else {
+                    g.drawLine(x + 8, y - 2, x + 17, y - 2);
+                    g.drawLine(x + 17, y - 2, x + 17, y + 7);
+                }
+                break;
+
+            case NORTH :
+                // draw left half segment
+                if (grid[row][col - 1] != WALL)
+                    // left empty
+                    if (grid[row - 1][col - 1] != WALL)
+                    // left-upper empty
+                    {
+                        g.drawArc(x + 7 - 6, y - 8 - 6, 12, 12, 180, 100);
+                    } else {
+                        g.drawLine(x, y - 2, x + 7, y - 2);
+                    }
+
+                // Draw right half segment
+                if (grid[row][col + 1] != WALL)
+                    // right empty
+                    if (grid[row - 1][col + 1] != WALL)
+                    // right-upper empty
+                    {
+                        g.drawArc(x + 8 - 6, y - 8 - 6, 12, 12, 270, 100);
+                    } else {
+                        g.drawLine(x + 8, y - 2, x + 16, y - 2);
+                    }
+                break;
+
+            case SOUTH :
+                // draw left half segment
+                if (grid[row][col - 1] != WALL)
+                    // left empty
+                    if (grid[row + 1][col - 1] != WALL)
+                    // left-down empty
+                    {
+                        g.drawArc(x + 7 - 6, y + 16 + 7 - 6, 12, 12, 90, 100);
+                    } else {
+                        g.drawLine(x, y + 17, x + 7, y + 17);
+                    }
+
+                // Draw right half segment
+                if (grid[row][col + 1] != WALL)
+                    // right empty
+                    if (grid[row + 1][col + 1] != WALL)
+                    // right-down empty
+                    {
+                        g.drawArc(x + 8 - 6, y + 16 + 7 - 6, 12, 12, 0, 100);
+                    } else {
+                        g.drawLine(x + 8, y + 17, x + 15, y + 17);
+                    }
+                break;
+        }
+    }
+
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/PacMan.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/PacMan.java
new file mode 100644
index 0000000000000000000000000000000000000000..30b5b4735547b5fc18a3a23a210bee10c388d965
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/PacMan.java
@@ -0,0 +1,534 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import static edu.unl.cse.soft160.pacman.Constants.Direction;
+import java.awt.*;
+import java.awt.event.*;
+
+/**
+ * the main class of the pacman game
+ */
+public class PacMan extends Frame
+        implements
+            Runnable,
+            KeyListener,
+            WindowListener {
+    private static final long serialVersionUID = 3582431359568375379L;
+    // the timer
+    Thread timer;
+    int timerPeriod = 12; // in miliseconds
+
+    // the timer will increment this variable to signal a frame
+    int signalMove = 0;
+
+    // for graphics
+    final int canvasWidth = 368;
+    final int canvasHeight = 288 + 1;
+
+    // the canvas starting point within the frame
+    int topOffset;
+    int leftOffset;
+
+    // the draw point of maze within the canvas
+    final int iMazeX = 16;
+    final int iMazeY = 16;
+
+    // the off screen canvas for the maze
+    java.awt.Image offScreen;
+    Graphics offScreenG;
+
+    // the objects
+    Maze maze;
+    Interface pac;
+    PowerDot powerDot;
+    Ghost[] ghosts;
+
+    // game counters
+    final int PAcLIVE = 3;
+    int pacRemain;
+    int changePacRemain; // to signal redraw remaining pac
+
+    // score
+    int score;
+    int hiScore;
+    int scoreGhost; // score of eat ghost, doubles every time
+    int changeScore; // signal score change
+    int changeHiScore; // signal change of hi score
+
+    // score images
+    java.awt.Image imgScore;
+    Graphics imgScoreG;
+    java.awt.Image imgHiScore;
+    Graphics imgHiScoreG;
+
+    // game status
+    final int INITIMAGE = 100; // need to wait before paint anything
+    final int STARTWAIT = 0; // wait before running
+    final int RUNNING = 1;
+    final int DEADWAIT = 2; // wait after dead
+    final int SUSPENDED = 3; // suspended during game
+    int gameState;
+
+    final int WAITCOUNT = 100; // 100 frames for wait states
+    int wait; // the counter
+
+    // rounds
+    int round; // the round of current game;
+
+    // whether it is played in a new maze
+    boolean newMaze;
+
+    // the direction specified by key
+    int pacKeyDir;
+    int key = 0;
+    final int NONE = 0;
+    final int SUSPEND = 1; // stop/start
+    final int BOSS = 2; // boss
+
+    // //////////////////////////////////////////////
+    // initialize the object
+    // only called once at the beginning
+    // //////////////////////////////////////////////
+    public PacMan() {
+        super("PacMan");
+
+        // init variables
+        hiScore = 0;
+
+        gameState = INITIMAGE;
+
+        initGUI();
+
+        addWindowListener(this);
+
+        addKeyListener(this);
+
+        setSize(canvasWidth, canvasHeight);
+
+        setVisible(true);
+    }
+
+    void initGUI() {
+        addNotify(); // for updated inset information
+    }
+
+    public void initImages() {
+        // initialize off screen drawing canvas
+        offScreen = createImage(Maze.width, Maze.height);
+        if (offScreen == null)
+            System.out.println("createImage failed");
+        offScreenG = offScreen.getGraphics();
+
+        // initialize maze object
+        maze = new Maze(this, offScreenG);
+
+        // initialize ghosts object
+        // 4 ghosts
+        ghosts = new Ghost[4];
+        for (int i = 0; i < 4; i++) {
+            Color color;
+            if (i == 0)
+                color = Color.red;
+            else if (i == 1)
+                color = Color.blue;
+            else if (i == 2)
+                color = Color.white;
+            else
+                color = Color.orange;
+            ghosts[i] = new Ghost(this, offScreenG, maze, color);
+        }
+
+        // initialize power dot object
+        powerDot = new PowerDot(this, offScreenG, ghosts);
+
+        // initialize pac object
+        pac = new Interface(this, offScreenG, maze, powerDot);
+
+        // initialize the score images
+        imgScore = createImage(150, 16);
+        imgScoreG = imgScore.getGraphics();
+        imgHiScore = createImage(150, 16);
+        imgHiScoreG = imgHiScore.getGraphics();
+
+        imgHiScoreG.setColor(Color.black);
+        imgHiScoreG.fillRect(0, 0, 150, 16);
+        imgHiScoreG.setColor(Color.red);
+        imgHiScoreG.setFont(new Font("Helvetica", Font.BOLD, 12));
+        imgHiScoreG.drawString("HI SCORE", 0, 14);
+
+        imgScoreG.setColor(Color.black);
+        imgScoreG.fillRect(0, 0, 150, 16);
+        imgScoreG.setColor(Color.green);
+        imgScoreG.setFont(new Font("Helvetica", Font.BOLD, 12));
+        imgScoreG.drawString("SCORE", 0, 14);
+    }
+
+    void startTimer() {
+        // start the timer
+        timer = new Thread(this);
+        timer.start();
+    }
+
+    void startGame() {
+        pacRemain = PAcLIVE;
+        changePacRemain = 1;
+
+        score = 0;
+        changeScore = 1;
+
+        newMaze = true;
+
+        round = 1;
+
+        startRound();
+    }
+
+    void startRound() {
+        // new round for maze?
+        if (newMaze == true) {
+            maze.start();
+            powerDot.start();
+            newMaze = false;
+        }
+
+        maze.draw(); // draw maze in off screen buffer
+
+        pac.start();
+        pacKeyDir = Direction.SOUTH.ordinal();
+        for (int i = 0; i < 4; i++)
+            ghosts[i].start(i, round);
+
+        gameState = STARTWAIT;
+        wait = WAITCOUNT;
+    }
+
+    // /////////////////////////////////////////
+    // paint everything
+    // /////////////////////////////////////////
+    public void paint(Graphics g) {
+        if (gameState == INITIMAGE) {
+            // System.out.println("first paint(...)...");
+
+            // init images, must be done after show() because of Graphics
+            initImages();
+
+            // set the proper size of canvas
+            Insets insets = getInsets();
+
+            topOffset = insets.top;
+            leftOffset = insets.left;
+
+            setSize(canvasWidth + insets.left + insets.right, canvasHeight
+                    + insets.top + insets.bottom);
+
+            setResizable(false);
+
+            // now we can start timer
+            startGame();
+
+            startTimer();
+
+        }
+
+        g.setColor(Color.black);
+        g.fillRect(leftOffset, topOffset, canvasWidth, canvasHeight);
+
+        changeScore = 1;
+        changeHiScore = 1;
+        changePacRemain = 1;
+
+        paintUpdate(g);
+    }
+
+    void paintUpdate(Graphics g) {
+        // updating the frame
+
+        powerDot.draw();
+
+        for (int i = 0; i < 4; i++)
+            ghosts[i].draw();
+
+        pac.draw();
+
+        // display the offscreen
+        g.drawImage(offScreen, iMazeX + leftOffset, iMazeY + topOffset, this);
+
+        // display extra information
+        if (changeHiScore == 1) {
+            imgHiScoreG.setColor(Color.black);
+            imgHiScoreG.fillRect(70, 0, 80, 16);
+            imgHiScoreG.setColor(Color.red);
+            imgHiScoreG.drawString(Integer.toString(hiScore), 70, 14);
+            g.drawImage(imgHiScore, 8 + leftOffset, 0 + topOffset, this);
+
+            changeHiScore = 0;
+        }
+
+        if (changeScore == 1) {
+            imgScoreG.setColor(Color.black);
+            imgScoreG.fillRect(70, 0, 80, 16);
+            imgScoreG.setColor(Color.green);
+            imgScoreG.drawString(Integer.toString(score), 70, 14);
+            g.drawImage(imgScore, 158 + leftOffset, 0 + topOffset, this);
+
+            changeScore = 0;
+        }
+
+        // update pac life info
+        if (changePacRemain == 1) {
+            int i;
+            for (i = 1; i < pacRemain; i++) {
+                g.drawImage(pac.imagePac[0][0], 16 * i + leftOffset,
+                        canvasHeight - 18 + topOffset, this);
+            }
+            g.drawImage(powerDot.imageBlank, 16 * i + leftOffset, canvasHeight
+                    - 17 + topOffset, this);
+
+            changePacRemain = 0;
+        }
+    }
+
+    // //////////////////////////////////////////////////////////
+    // controls moves
+    // this is the routine running at the background of drawings
+    // //////////////////////////////////////////////////////////
+    void move() {
+        int k;
+
+        int oldScore = score;
+
+        for (int i = 0; i < 4; i++)
+            ghosts[i].tick(pac.iX, pac.iY, pac.iDir);
+
+        k = pac.move(pacKeyDir);
+
+        if (k == 1) // eaten a dot
+        {
+            changeScore = 1;
+            score += 10 * ((round + 1) / 2);
+        } else if (k == 2) // eaten a powerDot
+        {
+            scoreGhost = 200;
+        }
+
+        if (maze.iTotalDotcount == 0) {
+            gameState = DEADWAIT;
+            wait = WAITCOUNT;
+            newMaze = true;
+            round++;
+            return;
+        }
+
+        for (int i = 0; i < 4; i++) {
+            k = ghosts[i].testCollision(pac.iX, pac.iY);
+            if (k == 1) // kill pac
+            {
+                pacRemain--;
+                changePacRemain = 1;
+                gameState = DEADWAIT; // stop the game
+                wait = WAITCOUNT;
+                return;
+            } else if (k == 2) // caught by pac
+            {
+                score += scoreGhost * ((round + 1) / 2);
+                changeScore = 1;
+                scoreGhost *= 2;
+            }
+        }
+
+        if (score > hiScore) {
+            hiScore = score;
+            changeHiScore = 1;
+        }
+
+        if (changeScore == 1) {
+            if (score / 10000 - oldScore / 10000 > 0) {
+                pacRemain++; // bonus
+                changePacRemain = 1;
+            }
+        }
+    }
+
+    // /////////////////////////////////////////
+    // this is the routine draw each frames
+    // /////////////////////////////////////////
+    public void update(Graphics g) {
+        // System.out.println("update called");
+        if (gameState == INITIMAGE)
+            return;
+
+        // seperate the timer from update
+        if (signalMove != 0) {
+            signalMove = 0;
+
+            if (wait != 0) {
+                wait--;
+                return;
+            }
+
+            switch (gameState) {
+                case STARTWAIT :
+                    gameState = RUNNING;
+                    break;
+                case RUNNING :
+                    if (key == SUSPEND)
+                        gameState = SUSPENDED;
+                    else
+                        move();
+                    break;
+                case DEADWAIT :
+                    if (pacRemain > 0)
+                        startRound();
+                    else
+                        startGame();
+                    gameState = STARTWAIT;
+                    wait = WAITCOUNT;
+                    pacKeyDir = Direction.SOUTH.ordinal();
+                    break;
+                case SUSPENDED :
+                    if (key == SUSPEND)
+                        gameState = RUNNING;
+                    break;
+            }
+            key = NONE;
+        }
+
+        paintUpdate(g);
+    }
+
+    // /////////////////////////////////////
+    // process key input
+    // /////////////////////////////////////
+    public void keyPressed(KeyEvent e) {
+        switch (e.getKeyCode()) {
+            case KeyEvent.VK_RIGHT :
+            case KeyEvent.VK_L :
+                pacKeyDir = Direction.EAST.ordinal();
+                break;
+            case KeyEvent.VK_UP :
+                pacKeyDir = Direction.NORTH.ordinal();
+                break;
+            case KeyEvent.VK_LEFT :
+                pacKeyDir = Direction.WEST.ordinal();
+                break;
+            case KeyEvent.VK_DOWN :
+                pacKeyDir = Direction.SOUTH.ordinal();
+                break;
+            case KeyEvent.VK_S :
+                key = SUSPEND;
+                break;
+            case KeyEvent.VK_B :
+                key = BOSS;
+                break;
+        }
+    }
+
+    public void keyTyped(KeyEvent e) {
+    }
+    public void keyReleased(KeyEvent e) {
+    }
+
+    // /////////////////////////////////////////////////
+    // handles window event
+    // /////////////////////////////////////////////////
+    public void windowOpened(WindowEvent e) {
+    }
+
+    public void windowClosing(WindowEvent e) {
+        dispose();
+    }
+
+    public void windowClosed(WindowEvent e) {
+    }
+
+    public void windowIconified(WindowEvent e) {
+    }
+
+    public void windowDeiconified(WindowEvent e) {
+    }
+
+    public void windowActivated(WindowEvent e) {
+    }
+
+    public void windowDeactivated(WindowEvent e) {
+    }
+
+    // ///////////////////////////////////////////////
+    // the timer
+    // ///////////////////////////////////////////////
+    public void run() {
+        while (true) {
+            try {
+                Thread.sleep(timerPeriod);
+            } catch (InterruptedException e) {
+                return;
+            }
+
+            signalMove++;
+            repaint();
+        }
+    }
+
+    // for applet the check state
+    boolean finalized = false;
+
+    public void dispose() {
+        // kill the thread
+        timer.interrupt();
+
+        // the off screen canvas
+        // java.awt.Image offScreen=null;
+        offScreenG.dispose();
+        offScreenG = null;
+
+        // the objects
+        maze = null;
+        pac = null;
+        powerDot = null;
+        for (int i = 0; i < 4; i++)
+            ghosts[i] = null;
+        ghosts = null;
+
+        // score images
+        imgScore = null;
+        imgHiScore = null;
+        imgScoreG.dispose();
+        imgScoreG = null;
+        imgHiScoreG.dispose();
+        imgHiScoreG = null;
+
+        super.dispose();
+
+        finalized = true;
+    }
+
+    public boolean isFinalized() {
+        return finalized;
+    }
+
+    public void setFinalized(boolean finalized) {
+        this.finalized = finalized;
+    }
+
+    public static void main(String... arguments) {
+        new PacMan();
+    }
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/PowerDot.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/PowerDot.java
new file mode 100644
index 0000000000000000000000000000000000000000..79d1b2bc67bd616ee7a2d61af99e4cdae8fcb18a
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/PowerDot.java
@@ -0,0 +1,109 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+import java.awt.*;
+
+public class PowerDot {
+    final int iX[] = {1, 19, 1, 19};
+    final int iY[] = {2, 2, 13, 13};
+
+    final int iShowCount = 32;
+    final int iHideCount = 16;
+
+    int frameCount;
+    int showStatus;
+
+    int iValid[];
+
+    // the applet this object is associated to
+    Window applet;
+    Graphics graphics;
+
+    // the ghosts it controls
+    Ghost[] ghosts;
+
+    // the power dot image
+    java.awt.Image imagePowerDot;
+
+    // the blank image
+    java.awt.Image imageBlank;
+
+    PowerDot(Window a, Graphics g, Ghost[] gh) {
+        applet = a;
+        graphics = g;
+        ghosts = gh;
+
+        // initialize power dot and image
+        iValid = new int[4];
+
+        imagePowerDot = applet.createImage(16, 16);
+        Image.drawPowerDot(imagePowerDot);
+
+        imageBlank = applet.createImage(16, 16);
+        Graphics imageG = imageBlank.getGraphics();
+        imageG.setColor(Color.black);
+        imageG.fillRect(0, 0, 16, 16);
+
+        frameCount = iShowCount;
+        showStatus = 1; // show
+    }
+
+    public void start() {
+        // all power dots available
+        for (int i = 0; i < 4; i++)
+            iValid[i] = 1;
+    }
+
+    void clear(int dot) {
+        graphics.drawImage(imageBlank, iX[dot] * 16, iY[dot] * 16, applet);
+    }
+
+    void eat(int iCol, int iRow) {
+        for (int i = 0; i < 4; i++) {
+            if (iX[i] == iCol && iY[i] == iRow) {
+                iValid[i] = 0;
+                clear(i);
+            }
+        }
+        for (int i = 0; i < 4; i++)
+            ghosts[i].makeEdible();
+    }
+
+    public void draw() {
+        frameCount--;
+        if (frameCount == 0) {
+            if (showStatus == 1) {
+                showStatus = 0;
+                frameCount = iHideCount;
+            } else {
+                showStatus = 1;
+                frameCount = iShowCount;
+            }
+        }
+        for (int i = 0; i < 4; i++) {
+            if (iValid[i] == 1 && showStatus == 1)
+                graphics.drawImage(imagePowerDot, iX[i] * 16, iY[i] * 16,
+                        applet);
+            else
+                graphics.drawImage(imageBlank, iX[i] * 16, iY[i] * 16, applet);
+        }
+    }
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Speed.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Speed.java
new file mode 100644
index 0000000000000000000000000000000000000000..d5358cc30b5e64d59986422ac5c6045e13ed4171
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Speed.java
@@ -0,0 +1,70 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+/**
+ * speed control
+ * 
+ * use init(s,f) to set the frame/step ratio NOTE: s must <= f call start() to
+ * reset counters call isMove per frame to see if step are to be taken
+ */
+public class Speed {
+    // move steps per frames
+    int steps;
+    int frames;
+
+    int frameCount;
+    int stepCount;
+
+    float frameStepRatio;
+
+    Speed() {
+        start(1, 1);
+    }
+
+    public void start(int s, int f) throws Error {
+        if (f < s)
+            throw new Error("Speed.init(...): frame must >= step");
+
+        steps = s;
+        frames = f;
+        frameStepRatio = (float) frames / (float) steps;
+
+        stepCount = steps;
+        frameCount = frames;
+    }
+
+    public boolean isMove() {
+        frameCount--;
+
+        float ratio = (float) frameCount / (float) stepCount;
+
+        if (frameCount == 0)
+            frameCount = frames;
+
+        if (ratio < frameStepRatio) {
+            stepCount--;
+            if (stepCount == 0)
+                stepCount = steps;
+            return true;
+        }
+        return false;
+    }
+}
diff --git a/pacman/src/main/java/edu/unl/cse/soft160/pacman/Utility.java b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Utility.java
new file mode 100644
index 0000000000000000000000000000000000000000..c70ebb8a50a1184e51a1edaee93cedf941a926ab
--- /dev/null
+++ b/pacman/src/main/java/edu/unl/cse/soft160/pacman/Utility.java
@@ -0,0 +1,50 @@
+/**
+ * Copyright (C) 1997-2010 Junyang Gu <mikejyg@gmail.com>
+ * 
+ * This file is part of javaiPacman.
+ *
+ * javaiPacman is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * javaiPacman is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with javaiPacman.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package edu.unl.cse.soft160.pacman;
+
+/**
+ * provide some global public utility functions
+ */
+public class Utility {
+    public static int RandDo(int iOdds)
+    // see if it happens within a probability of 1/odds
+    {
+        if (Math.random() * iOdds < 1)
+            return (1);
+        return (0);
+    }
+
+    // return a random number within [0..iTotal)
+    public static int RandSelect(int iTotal) {
+        double a;
+        a = Math.random();
+        a = a * iTotal;
+        return ((int) a);
+    }
+
+    public static int IntSign(int iD) {
+        if (iD == 0)
+            return (0);
+        if (iD > 0)
+            return (1);
+        else
+            return (-1);
+    }
+}
diff --git a/pacman/src/test/java/edu/unl/cse/soft160/pacman/.gitkeep b/pacman/src/test/java/edu/unl/cse/soft160/pacman/.gitkeep
new file mode 100644
index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391