Commit 79be3c18 authored by Brady James Garvin's avatar Brady James Garvin
Browse files

Found and fixed left-over old-style getters from the original code.

parent 909a5346
......@@ -25,7 +25,8 @@ class Place(object):
def get_defender(self): # pylint: disable=no-self-use
def defender(self):
Return the ant defending this place, if any.
......@@ -66,7 +67,8 @@ class ColonyPlace(Place):
super().__init__(world_x, world_y)
self.ant = None
def get_defender(self):
def defender(self):
Return the ant defending this place, if any.
......@@ -219,7 +221,7 @@ class Bee(Insect):
if self.delay > 0:
self.delay -= 1
defender =
defender =
if defender is not None and defender.blocks():
......@@ -245,7 +247,8 @@ class Ant(Insect):
return True
def get_target_place(self): # pylint: disable=no-self-use
def target_place(self):
Return the Place that the Ant's throws are targeting, if any.
......@@ -290,7 +293,8 @@ class Thrower(Ant):
self.minimum_range = minimum_range
self.maximum_range = maximum_range
def get_target_place(self):
def target_place(self):
Identify the nearest Place with a targetable bee. Only bees in the colony and between minimum_range and
maximum_range steps, inclusive, of the candidate place are considered targetable. (Note that all steps are
......@@ -310,11 +314,12 @@ class Thrower(Ant):
worklist.extend((source, distance + 1) for source in candidate.sources)
return None
def _get_target_bee(self):
def _target_bee(self):
Choose a random Bee in the place that the Ant's throws are targeting, if any.
target = self.get_target_place()
target = self.target_place
return choice(target.bees) if target is not None else None
def _hit_bee(self, target_bee):
......@@ -342,7 +347,7 @@ class Thrower(Ant):
And when all of its ammo is consumed, kill the ant:
>>> # Placeholder
target_bee = self._get_target_bee()
target_bee = self._target_bee
if target_bee is not None:
self.ammo -= 1
......@@ -380,13 +385,15 @@ class GameState(object):
self.queen_place = queen_place = food
def get_ants(self):
def ants(self):
Collect a list of all of the Ants deployed in the world.
return [place.get_defender() for place in self.places if place.get_defender() is not None]
return [place.defender for place in self.places if place.defender is not None]
def get_bees(self):
def bees(self):
Collect a list of all of the Bees deployed in the world.
......@@ -397,7 +404,7 @@ class GameState(object):
Make a player move to place an Ant based on the given archetype at the given Place. Return that Ant, or None if
the Ant could not be placed. Ants can only be placed on empty Places.
if ant_archetype is None or place.get_defender() is not None or len(place.bees) > 0 or\
if ant_archetype is None or place.defender is not None or len(place.bees) > 0 or\ < ant_archetype.food_cost:
return None -= ant_archetype.food_cost
......@@ -411,7 +418,7 @@ class GameState(object):
if ant is not None:
assert is not None, f'Cannot sacrifice {ant}, which is already dead'
assert any(place.get_defender() is ant for place in self.places),\
assert any(place.defender is ant for place in self.places),\
f'Cannot sacrifice {ant}, which belongs to a different game'
......@@ -424,11 +431,11 @@ class GameState(object):
if len(self.queen_place.bees) > 0:
return GameOutcome.LOSS
if len(self.get_bees()) == 0:
if len(self.bees) == 0:
return GameOutcome.WIN
for ant in self.get_ants():
for ant in self.ants:
for bee in self.get_bees():
for bee in self.bees:
return GameOutcome.UNRESOLVED
......@@ -225,9 +225,9 @@ class Game(BoxLayout):
for place in self.game_state.places:
for ant in self.game_state.get_ants():
for ant in self.game_state.ants:
self._create_insect_sprite(ant,, Game.ANT_Z_INDEX)
for bee in self.game_state.get_bees():
for bee in self.game_state.bees:
self._create_insect_sprite(bee,, Game.BEE_Z_INDEX)
......@@ -269,8 +269,8 @@ class Game(BoxLayout):
for leaf in self.leaf_sprites:
self.leaf_sprites = []
for ant in self.game_state.get_ants():
target = ant.get_target_place()
for ant in self.game_state.ants:
target = ant.target_place
if target is not None:
sprite_filename = self.LEAF_SPRITE_FILENAMES[ant.unit_type]
sprite = self._create_sprite(,, sprite_filename, Game.LEAF_Z_INDEX)
......@@ -322,7 +322,7 @@ class Game(BoxLayout):
self._create_insect_sprite(ant, place, Game.ANT_Z_INDEX)
class TowerApp(App):
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